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25 Jul 2026 -
Today's evening server save brings a number of balance changes and fixes aimed at improving the...

Today's evening server save brings a number of balance changes and fixes aimed at improving the overall gameplay experience.

 

Creature Balance:

  • Azilion -3 creatures have had their damage reduced by 20–30%, depending on the monster.
  • Podzilla Quaras have received a 30–40% damage nerf, depending on the creature.
  • Ingol has received a slight damage reduction, while the monster density on floors -1 and -2 has been increased to improve the hunting experience.

 

 

Quest & Bosses:

  • Added several missing monsters to the Rotten Blood seal rooms.
  • Loot from monsters on the Ice Seal during the Cursed City of Oken quest has been increased by 50%.
  • All Cursed City of Oken bosses have been added to the Supreme Cube. They become visible only after completing the entire questline.

 

Thank you for your feedback and continued support. More improvements are already in the works!

5 Jul 2026 -
The following changes will be applied with the upcoming server save:   Fixed the Chained...

The following changes will be applied with the upcoming server save:

 

  • Fixed the Chained Penance formula for Monks.
  • Added several new items to NPC Steve.
  • A new Elf spawn has been added to Rookgaard.
  • Stamina should now regenerate slightly faster.
  • Fixed an issue where Dungeon cooldowns were not being applied correctly after completion, allowing players to repeatedly run the same dungeon without waiting.

 

Thank you for your feedback and support!

5 Jul 2026 -
Today's first Daily Boss will appear! ⚔️ Also, expect an additional server save at 18:00 CET.

Today's first Daily Boss will appear! ⚔️ Also, expect an additional server save at 18:00 CET.

2 Jul 2026 -
Reminder: House bidding is done via Cyclopedia, and each auction ends at the next server save after...

Reminder: House bidding is done via Cyclopedia, and each auction ends at the next server save after a bid is placed.

2 Jul 2026 -
Don’t miss our Discord event! 2 giveaways are live — win 1.5k non-transferable TC (5...

Don’t miss our Discord event! 2 giveaways are live — win 1.5k non-transferable TC (5 winners) + training weapons! More info on our Discord!

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Server starting at:

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4.10.2026 -
15.31 Protocol

 

The next chapter is being built...

 

SO... WHAT IS HAPPENING WITH VEXIA?

We know it has been quiet lately.

No huge announcements. No constant teasers. No massive changelogs every few days.

And we know some of you may be wondering what is actually happening behind the scenes.

The answer is simple: development has not stopped.

Quite the opposite.

The silence simply means that our priorities have changed. Instead of focusing on small updates and additional content, we have decided to put our full attention into something much bigger.

Vexia Announcement

 


 

THE ENGINE COMES FIRST

Over the past months, it became very clear what the majority of the Vexia community is waiting for:

The next edition.

Instead of continuing to build new content on the current engine and eventually having to rebuild everything again, we decided to take a step back and focus on the foundation of the server itself.

Our current priority is the migration of Vexia to a much newer engine and protocol.

And we are already much further than you might think.

 

Current development status:
Protocol 15.31 - Custom map migrated - New systems implemented - Custom content migration in progress

 


 

VEXIA IS ALREADY RUNNING ON PROTOCOL 15.31

We currently have a dedicated test server running on protocol 15.31.

This is not an empty test environment. We have already implemented several major systems that were introduced along the way.

  • Weapon Prophecy
  • New Task System
  • New engine systems, mechanics and vocation reballance
  • The entire custom Vexia map

Yes - the whole custom map has already been migrated to the new engine.

That was one of the biggest steps in the process.

But the work is far from finished.

 


 

NOW COMES THE BIG PART

Vexia is not a vanilla server.

Over time, we have built a huge amount of custom content - custom systems, items, mechanics, quests, bosses, scripts and interactions.

All of that now needs to be transferred, adapted and tested on the new engine.

And there is a lot of it.

This is exactly why the migration requires time.

We could rush everything, put it on the live server and fix problems later.

We do not want to do that.

Every system needs to work correctly. Every custom item needs to behave as intended. Every quest and mechanic needs to be tested.

Our goal is not to release a half-finished migration.

Our goal is for the new version to feel like the Vexia you know - only better, stronger and built on a much better foundation.

 


 

TEST - FIX - OPTIMIZE - RELEASE

Our development process is currently focused on several stages:

  • Migration - transferring Vexia systems and content to the new engine.
  • Rebuilding - adapting custom mechanics where the new engine requires changes.
  • Testing - checking systems, items, quests and gameplay interactions.
  • Optimization - fixing issues and improving stability.
  • Internal testing - making sure everything works together.
  • Release - moving the new engine to the live server.

We will not move the new engine to the live server until we believe the new version is ready.

Quality comes first.

 


 

WHEN CAN YOU EXPECT IT?

If everything continues according to plan, our current rough target is approximately:

ABOUT 1 MONTH

Within roughly a month, we should be in a position where Vexia can run on protocol 15.31 together with the new systems, migrated content and the next major progression update.

And yes...

THE LEVEL 2000 QUEST IS COMING.

The next stage of Vexia's progression will introduce new content designed specifically for high-level characters.

We are not going to reveal everything just yet.

More information will be revealed when we get closer to the release.

 


 

THE NEXT EDITION

If development reaches the quality level we expect, we are currently aiming for the next edition to launch shortly before Christmas this year.

However, this time there is one very important difference.

IT WILL NOT BE ANOTHER SEASON.

 

A PERMANENT VEXIA

The next edition is planned to become a permanent server.

  • No scheduled wipe.
  • No forced reset.
  • No character disappearing after a season.
  • Your progress will remain yours.
  • Your achievements will stay with you.

We want this version of Vexia to become the long-term home for our players.

Your journey will continue.

 


 

WHAT ABOUT FUTURE SEASONS?

This does not mean that seasonal editions will never return.

If we decide to introduce additional seasons in the future, the winter edition will serve as the Offseason server.

Characters from future seasonal editions would eventually be transferred to the permanent offseason environment when their season ends.

Season - Offseason - Permanent Progress

The goal is simple: your progress should never simply disappear.

 


 

VEXIA IS NO LONGER A ONE-MAN PROJECT

There is another important change we want to share.

Until now, most of the development and maintenance of Vexia has been handled by one person.

Development, systems, bugs, quests, map work, engine changes, server infrastructure and everything else required to keep the project moving.

That has naturally placed limitations on how quickly we could develop new features and updates.

That has now changed.

ANOTHER PERSON HAS JOINED THE VEXIA TEAM.

We now have additional development support behind the scenes, allowing us to work on multiple areas simultaneously and move forward much faster.

  • More development power
  • More ideas and solutions
  • More work happening simultaneously
  • Faster testing and bug fixing
  • Faster overall progress

This is a very important step for the future of Vexia.

 


 

AND YES - VEXIA IS STILL LIVE

Before the questions start:

THE CURRENT SERVER IS NOT GOING ANYWHERE.

The current Vexia server will remain online and playable throughout the entire development process.

We are not shutting down the current server.

It will remain live until the launch of the next edition.

Your characters, progress and achievements remain there.

 


 

THE SILENCE DOES NOT MEAN WE STOPPED

We know that from the outside it may sometimes look like nothing is happening.

But behind the scenes, we are currently working on one of the biggest technical changes Vexia has ever gone through.

The silence is not because we ran out of ideas.

It is because we are spending our time building instead of talking.

We do not want to announce every small change or promise something before it is ready.

We want to come back when we have something meaningful to show you.

Something that makes you say:

"THIS IS VEXIA."

 


 

THE NEXT CHAPTER IS ALREADY BEING BUILT

15.31
New engine
NEW SYSTEMS
Expanded gameplay
CUSTOM WORLD
Already migrated
LEVEL 2000+
New progression
PERMANENT
Long-term server
NEW TEAM
More development power

Everything is moving.

Maybe you cannot see it yet.

But we are here. We are working. And we are not done.

 


 

VEXIA ISN'T GOING ANYWHERE.

WE'RE JUST GETTING STARTED.

Thank you to everyone who is still here, still playing and still waiting for what comes next.

The next chapter is already being built.


See you in-game!


18.8.2026 -
Major Update

 

BEYOND THE ABYSS

The next chapter of Vexia is getting closer...

 

A New Dimension Awaits

We are getting closer to the release of our newest and most challenging quest yet. This time, Vexia is going beyond everything you have experienced before.

The quest will introduce a completely new tier of Level 2000 Equipment — equipment powerful enough to completely change the scale of endgame gameplay.

  • The adventure begins directly at the Seals.
  • To reach the next Seal, players will first have to defeat the final boss of the previous Seal.
  • Every step forward will bring stronger enemies, harder encounters and new challenges.
  • The new equipment is designed for players entering a completely new dimension of Vexia.
Vexia Announcement

 


 

LEVEL 2000 EQUIPMENT

A first look at the equipment waiting beyond the Seals.

Every vocation will receive its own dedicated equipment set and powerful new weapons. The tables below present the player-facing combat statistics of the new Level 2000 equipment.

Important: Rings and Amulets are not included in this reveal. They will be presented in the next news.

How to read the stats: Critical Chance and Critical Damage are shown as percentages. Augment bonuses are also written in a player-friendly format instead of raw internal values.

All equipment statistics shown below are based directly on the current Level 2000 item definitions.

 


 

DRUID — MOONFROST

Item Armor ML Healing ML Elemental ML Other Stats
Moonfrost Mask 9 9 7 — Holy 9% Physical 4%
Moonfrost Robe 18 11 — — Ice 12%
Moonfrost Legs 11 8 — — Holy 12%
Moonfrost Boots 4 7 — Ice +7 Speed +10 Eternal Winter Crit +18% Terra Wave Crit +18% Physical 5% Earth 10%
Moonfrost Spellbook — 11 7 Ice +7 Defense 23 Physical 6% Earth 8%
Moonfrost Rod — 11 — Earth +7 Ice +7 Damage 155–190 Crit Damage 21% Crit Chance 18% Range 6 Eternal Winter +18% Terra Wave +20% Ice 9%
Moonfrost Backpack — — — — Capacity 80

 

MONK — EMERALD

Item Armor Fist ML Mantra Other Stats
Emerald Hood 12 12 8 28 Physical 6% Earth 8%
Emerald Garment 15 12 8 44 Physical 6% Death 8%
Emerald Legs 12 12 8 21 Ice 6% Earth 15% Chained Penance: +18%
Emerald Boots 5 9 — — Speed +20 Physical 5% Death 6% Sweeping Takedown +10%
Emerald Dagger — 12 8 — Attack 62 Defense 35 Earth Crit Damage 21% Crit Chance 18% Sweeping Takedown +18%
Emerald Backpack — — — — Capacity 80

 

KNIGHT — CURSED

Item Armor Sword Axe Club Other Stats
Cursed Helmet 13 9 9 9 Reflect 13% Physical 8% Holy 10%
Cursed Plate 25 11 11 11 Reflect 20% Physical 16% Death 9%
Cursed Legs 14 11 11 11 Physical 11% Earth 8% Fierce Berserk: +18%
Cursed Boots 6 7 7 7 Speed +25 Physical 6% Holy 5% Earth 3% Fierce Berserk +9%
Cursed Shield — — — — Defense 45 Reflect 3% Physical 10% Fire 10% Death 5%
Cursed Axe — —  12 — Attack 15 Defense 34 Extra Defense 4 Death 58 Fierce Berserk +18%
Cursed Doubleaxe — —  12 — Attack 15 Defense 35 Energy 60 Crit Damage 21% Crit Chance 18% Fierce Berserk +18%
Cursed Mace — — —  12 Attack 15 Defense 32 Extra Defense 3 Earth 58 Fierce Berserk +18%
Cursed Heavymace — — —  12 Attack 15 Defense 35 Ice 60 Crit Damage 21% Crit Chance 18% Fierce Berserk +18%
Cursed Sword —  12 — — Attack 15 Defense 32 Extra Defense 3 Energy 58 Fierce Berserk +18%
Cursed Longsword —  12 — — Attack 15 Defense 35 Ice 60 Crit Damage 21% Crit Chance 18% Fierce Berserk +18%
Cursed Backpack — — — — Capacity 80

 

PALADIN — NIGHTWARDEN

Item Armor Distance Attack Other Stats
Nightwarden Helmet 12 9 — Physical 6% Fire 6% Ice 6% Poison 6% Energy 6% Death 6% Holy 6%
Nightwarden Plate 19 9 — Physical 5% Death 15%
Nightwarden Legs 12 9 — Death 11% Holy ML +5 Divine Caldera: +18%
Nightwarden Boots 5 6 — Speed +25 Physical 7% Divine Caldera +10%
Nightwarden Bow — 9 16 Hitchance +8 Range 7 Crit Damage 21% Crit Chance 18% Death 8% Divine Caldera +18%
Nightwarden Crossbow — 12 18 Hitchance +9 Range 7 Crit Damage 23% Crit Chance 18% Fire 6% Divine Caldera +22%
Nightwarden Quiver — — — ML +3 Perfect Shot Damage +36 Perfect Shot Range 4 Capacity 20
Nightwarden Backpack — — — Capacity 80

 

SORCERER — VOIDSHADE

Item Armor Magic Level Elemental ML Other Stats
Voidshade Crown 9 9 Fire +7 Physical 5% Fire 9%
Voidshade Robe 18 11 — Death 12%
Voidshade Legs 11 8 — Fire 12%
Voidshade Boots 4 7 Death +7 Speed +10 Physical 3% Fire 10% Hell's Core Crit +18% Energy Wave Crit +18%
Voidshade Spellbook — 11 Death +7 Energy +7 Defense 23 Magic Shield +80 Magic Shield +8% Death 8% Physical 6%
Voidshade Staff — 11 Fire +7 Energy +7 Damage 159–175 Crit Damage 21% Crit Chance 18% Range 6 Death 9% Hell's Core +19% Energy Wave +21%
Voidshade Backpack — — — Capacity 80

 


 

THE EQUIPMENT IS ONLY THE BEGINNING

The new equipment is only one part of what awaits beyond the Seals. Players can also expect several brand new top-tier hunting grounds, created specifically for this new stage of progression.

  • New hunting grounds.
  • Stronger monsters.
  • More dangerous encounters.
  • New challenges designed around Level 2000 characters.

The further you go, the more dangerous Vexia becomes.

 


 

HOW WILL YOU COMPLETE YOUR SET?

The new equipment will have several acquisition methods.

  • Bosses will have a very small chance to drop a special bag containing a random piece of the new equipment.
  • NPCs will offer various tasks that can be completed in exchange for ready-made equipment pieces.
  • Players will be able to combine boss hunting, task completion and long-term farming to build their equipment.

The complete equipment farming system will be explained in our next news.

And there is more... Rings and Amulets will be revealed in the next part of the teaser.

 


 

THE FUTURE OF VEXIA

We are also getting closer to moving our engine to Protocol 15.30, together with the latest combat and balance changes from Tibia.

However, this is a major technical transition. All of Vexia's custom systems need to be transferred, adapted and thoroughly tested on the new engine. Because of this, we still need some time before the migration is ready.

Our priority is to make sure the transition happens smoothly and does not negatively affect the gameplay experience you already know.

We would rather take the time to do it properly than rush a change this important.

 


 

COMING TO THE VEXIA WEBSITE

  • Character Bazaar — a dedicated system designed to make character trading between players easier and more convenient.
  • Boss Live Tracker — all currently spawned bosses will be visible directly on the website.
  • Wiki — Vexia has grown into a large and complex world. The Wiki will make discovering our systems, quests, items and content much easier.

 


 

BEYOND THE ABYSS.

BEYOND LEVEL 2000.

The next chapter of Vexia is almost here.

Are you ready to enter the new dimension?


See you in-game!


7.8.2026 -
Update

 

Greetings, Adventurers!



The latest server save introduces a brand new weapon tier, a new boss currency, and several exciting additions to Vexia.

 

Grand Abyssal Weapons:

  • Grand Abyssal Weapons have been added to the game.
  • They can now be obtained as rare drops from every boss inside The Cursed City of Oken.
  • The final boss has the highest chance of dropping Grand Abyssal Weapons.
  • These weapons are improved versions of the regular Abyssal Weapons, offering slightly better statistics.
  • Grand Abyssal Weapons are not Best-in-Slot equipment. Even greater rewards are still waiting to be discovered.

 

Coming Soon - Level 2000 Equipment:

  • We are currently working on the most challenging quest ever created on Vexia.
  • Completing this endgame challenge will reward players with the brand new Level 2000 Equipment Set.
  • The legendary equipment will be obtainable as boss loot from the quest's final encounter.
  • Only the strongest adventurers will be able to overcome this challenge.

 

Boss Reward Tokens:

  • Introduced a brand new currency: Boss Reward Tokens.
  • Boss Reward Tokens now drop from every boss in the game.
  • A new merchant has been added on the top floor of the tavern above the Depot, where these tokens can be exchanged for valuable rewards.
  • Available rewards currently include Primal Bag, Bag You Desire, and Bag You Covet.
  • This system allows players who cannot regularly defeat the hardest bosses to gradually obtain some of the game's most valuable rewards.
  • Many more rewards will be added to the Boss Reward Token Shop in future updates.

 

Weekend Events:

  • Double Skill
  • Double Bestiary & Bosstiary

 

We're not done yet! Stay tuned, because we'll soon reveal the very first teaser for our upcoming major update.


See you in-game!


21.7.2026 -
Major Update & New High-Level Quest!

Greetings, Adventurers!

Today we will be deploying one of the biggest updates in recent weeks. Downloading the latest assets through the Vexia Launcher will be required before logging into the game. Please make sure your client is fully updated to avoid any issues.

This update focuses on improving core gameplay mechanics, fixing several long-standing issues, and introducing brand-new endgame content for experienced players.


Gameplay Improvements

We've made several important improvements behind the scenes to enhance combat and overall gameplay quality.

Improved Monster Body Blocking

The monster body block system has been significantly improved. Monsters will now correctly react when switching targets, preventing situations where creatures would become stuck or continue focusing on players they could no longer reach.

Summon Improvements

The summon system has been reworked and optimized. Monster summons now behave much more intelligently, making boss encounters smoother and far more dynamic.

Wheel of Destiny Bug Fixed

A rare but extremely frustrating issue has been completely eliminated.

Previously, under very specific circumstances, a player's Wheel of Destiny could reset if the character received offline income while logged out. This issue has now been fully resolved and can no longer occur.


New High-Level Quest – Available This Evening

A brand-new endgame adventure will become available later today.

Your journey begins in the south-eastern part of Oken, where you will meet Elarion, the mysterious scholar who has spent years investigating the forgotten ruins beneath the city.

The questline consists of several introductory missions that gradually unlock access to an ancient underground complex.

Once your access has been earned, you will face four powerful Seals, each introducing unique challenges and dangerous encounters.

The Seals must be completed in order, as every victory unlocks the next stage of the expedition.

Only those capable of overcoming every Seal will be allowed to confront the final enemy...

Nythrax

The final boss of the quest has been designed around multiple custom mechanics, requiring coordination, positioning, and teamwork rather than simply dealing damage.

Boss Swap

Every few seconds, Nythrax randomly swaps the positions of two players inside the arena, forcing the entire team to quickly reposition and adapt.

Void Orbs

Nythrax summons several unstable Void Orbs throughout the arena. After a short warning period, each orb detonates, dealing heavy damage within its area of effect.

Black Hole

The boss creates a massive Void Vortex that slowly pulls nearby players toward its center.

Players can escape by continuously moving away from the vortex. However, anyone who stops moving will eventually be dragged into the center, where they will suffer devastating consequences, including Fear, Root, and Silence.

Void Prison

Similar to the Void Orb mechanic, Nythrax marks smaller areas across the arena that quickly become deadly Void Prisons. Players must react immediately before the explosions occur.

These mechanics are designed to reward teamwork, communication, movement, and awareness throughout the encounter.


New Desert Island for Rookgaard

Following the recent introduction of area runes on Rookgaard, we've decided to further expand the island with an entirely new hunting area.

A brand-new desert-themed island has been added, featuring several new hunting grounds and mysterious ancient tombs waiting to be explored.

This is only the beginning of future Rookgaard expansions, with additional content already planned for upcoming updates.


Thank You

Thank you for your continued support and valuable feedback.

We hope you enjoy today's improvements and wish you the best of luck in uncovering the secrets hidden beneath Oken.

See you in-game!


29.6.2026 -
Welcome

Hello adventurers, we’re thrilled to welcome you to Vexia.

After months of testing, balancing, and polishing every corner of the map, we’re finally ready to open the gates and invite you into a realm where classic Tibia nostalgia meets fresh, custom-made adventure.

Our goal is simple: to bring you a balanced, exciting, and fair Tibia experience that combines real Tibia mechanics with fresh custom content designed to keep the adventure fun and rewarding for everyone.


Balanced Gameplay for Every Profession

Every vocation has been carefully balanced for fair, rewarding, and competitive gameplay. Across all stages of the game. Whether you fight as a Knight protecting your allies, a Paladin striking from a distance, a Monk combining strength and discipline, or a Sorcerer or Druid channeling the powers of destruction and nature — every vocation has been designed to feel powerful.

We tested and analyzed many hunting spots and combat mechanics to create an environment where every class can truly shine.


Custom Hunting Grounds & Exploration

Our team carefully reviewed and rebalanced dozens of hunting areas to ensure smooth experience gain and fair challenge. You’ll encounter both classic RL Tibia zones and brand-new custom areas — featuring unique monsters, creative quests, and hidden secrets waiting to be discovered.

In addition to familiar lands, we’ve introduced four fully custom islands:
Oken, Ethno, Duskroot Bastion, and Ashmor — each offering its own atmosphere, challenges, and progression paths. Whether you seek dense jungles, dark fortresses, or mysterious landscapes, these islands expand the world far beyond the ordinary.

Every corner of the map has been handcrafted to offer something special.


Rookslayer – A New Way to Begin

For those who crave a true old-school challenge, we’re introducing something special — the Rookslayer.

A completely different starting path inspired by classic Rookgaard, but expanded with modern design and custom content.

Your journey will take place across two islands:

  • Reimagined Rookgaard — featuring improved spawns, new hunting spots, and smoother progression
  • The Forbidden Island — a fully custom area exclusive to Rookslayers, filled with stronger monsters and hidden dangers

Unlike other vocations, Rookslayers rely purely on combat skill:
no spells, no runes — only positioning, timing, and experience.

This path offers:

  • Slower but more rewarding progression
  • Higher risk and more intense gameplay
  • Unique encounters, including creatures rarely seen at such an early stage

Legends also whisper about something extraordinary…

The Magic Sword — hidden somewhere on Rook.

Will you be the one to find it?


New Feature: Dungeon System

The Dungeon System is now available. On a new island, players can find a special statue used to register for dungeons. Each dungeon displays its status:

[OPEN] available
[BUSY] currently occupied

Dungeon Types:

  • Solo (1 player)
  • Duo (2 players)
  • 4Voc (full team of different vocations)
    Each dungeon has level requirements, and full details (difficulty, rules) can be checked in the “Details” panel.

Party System:
To enter as a team, the party leader registers the group while all members stand nearby. Once started, everyone is teleported inside together.

Gameplay:
Dungeons consist of multiple rooms with monsters and a final boss. The goal is to clear everything before the time limit.

Rewards:
Defeating the boss in time guarantees valuable loot. If the team fails, all players are automatically removed from the dungeon.


Custom Features & Enhancements

In addition to classic Tibia systems, we’ve introduced a variety of custom mechanics and unique content to make your adventure smoother and more interactive.

  • Custom quests and mini-events offering rare rewards,
  • Quality-of-life improvements without breaking immersion,
  • Unique monsters and bosses designed to challenge even veteran players,
  • Special hunting areas with dynamic difficulty scaling,
  • Balanced economy ensuring long-term server stability,

Everything was designed with one purpose in mind — to make your journey feel alive and worth your time.


Game Launcher & Client Improvements

We’ve also introduced a major quality-of-life improvement on the client side.

Our new automatic launcher ensures that your game is always up to date. All necessary files are downloaded and updated automatically when starting the client — no manual actions required.

This allows us to deliver new content faster than ever before, including items and monsters, without interrupting your gameplay.


Custom NPCs & World Interaction

As you walk through the cities, you’ll meet many new custom NPCs who offer various services, quests, and helpful items to support your journey. Some will guide you through your early adventures, while others may hold hidden rewards or special missions. Take your time to explore — every street, every shop, every corner of the map hides something unique.


Useful Commands

  • !reward — Receive your daily weapon,
  • !promotion — Instantly purchase your promotion once you reach level 20,
  • !bless — Buy blessings automatically after death, so you never lose progress,
  • !refill — Recharge all your rings and amulets using silver tokens,
  • !autoloot on/off — Enable or disable the auto-loot system to collect items efficiently,
  • !emote on/off — Turn animated spell effects on or off for a smoother or more immersive experience,
  • !flasks on/off — Automatically remove empty flasks from your inventory for convenience,

…and many more waiting to be discovered as you explore the world!


The Adventure Awaits

Your story begins here. Grab your friends, prepare your weapons, and dive into a world where nostalgia meets innovation.

See you in-game, adventurer!


Monster Pedestal and Players Online Box
Highscores
Matylda Deluxe
Level: 2486 / Royal Paladin
Carrera
Level: 2352 / Elite Knight
Caralho Mano
Level: 2346 / Master Sorcerer
Matyldinator
Level: 2298 / Exalted Monk
Monkeiro
Level: 2104 / Exalted Monk
Server Save
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Search Char
Rashid
City:
Darashia